Battlefield 4 Ump 9 Assignment Of Benefits

The Mateba Model 6 Unica is a revolver developed in Italy and sold by the Mateba company. The weapon uses the recoil from firing to rotate the cylinder and cock the hammer, unlike conventional revolvers, which depend on the user physically pulling the trigger and/or cocking the hammer to actuate the weapon's mechanism of operation. The Mateba Autorevolver's barrel alignment is different from most other revolvers. The barrel is aligned with the bottom of the cylinder instead of the top. This lowers the bore axis (line of the barrel) which directs the recoil in line with the shooter's hand thereby reducing the twisting motion or muzzle flip of normal revolvers.

Battlefield 4Edit

Unica 6

Inventory slot

Secondary Weapon


Ammunition type

.357 Magnum



2.0 (Vertical)

0.2 (Left)
0.2 (Right)



Increase per bullet

Decrease per second



Source of statistics

Battlefield 4 Files

The Unica 6 is a revolver featured introduced in the Battlefield 4: Dragon's Teeth expansion. It is unlocked upon the completion of the Big Splash assignment.

Unica 6 shares its damage model with the other two .357 Magnum revolvers, the MP412 REX and SW40, dealing a staggering 56 damage up to 15 meters, allowing it to kill with one headshot. However, it quickly drops off to only 28 damage at 37 meters, where it will take four shots to kill a target. As a result, the Unica, like the other two .357 revolvers, is most effective at short to medium ranges where its damage is highest.

Compared to the other revolvers and the DEagle 44, the Unica 6 features the second fastest bullet velocity at 440 m/s, bested only by the .44 Magnum's 460 m/s, along with very tight hip-fire spread, and its spread increase is the second lowest of the high-damage pistols, with the Magnum and the REX tied for the lowest at .3. Its rate of fire is also tied with the DEagle as the second fastest, with the SW40 firing slightly faster than both of them at 220 RPM. Its recoil is also identical to the other weapons, save for the DEagle and SW40, being primarily vertical with little side to side bounce. Overall, the Unica is a revolver built for mobility and close range fire power, being very accurate and deadly up close, but struggling with damage over range.

As far as attachments go, the Unica can benefit from the addition of a Laser Sight to further increase the weapon's hip fire accuracy. A Heavy Barrel can also help increase accuracy overall, but at the cost of an increase in recoil, which may be undesirable due to the Unica's already high vertical recoil. Conversely, a Muzzle Brake will dampen the vertical recoil, but will cause a decrease in accuracy with successive shots, while a Compensator is largely unnecessary as the horizontal recoil is already very low. No barrel attachment or a Flash Suppressor may be a good choice if the player wants to avoid affecting the Unica in any negative fashion at all.





  • It was first discovered in the game files after a patch was released for the Community Test Environment on PC.[1]
  • The Unica 6 is one of three weapons that can equip the Scope (3x), the others being the .44 Magnum and the M1911. Unlike the others that unlock it through special circumstances, however, the Unica simply unlocks it from standard Battlepack drops.
  • The Unica in-game was originally going to use moon clips for reloading the weapon. However, the resulting ejection animation did not look very appealing, so a speedloader was added instead, so the ejection could appear more dynamic.[2]
  • The speedloader used in-game for the Unica is a Maxfire ring speedloader, and as a result is flicked off the player's hand while reloading to discard it.
  • The Unica's mesh and texture files are named Mateba6, all other weapon specific files for it use its in-game name.
  • The gun has a unique reload animation that has a one in ten thousand chance of playing, and even then only if the gun is empty. The reload animation shows the player character reloading the Unica 6 with exaggerated and robotic movements before patting the loaded cylinder affectionately and closing it with a wide slap.[3][4]
    • DICE LA weapon animator Ryan Duffin created the animation and added it to the game in the Fall 2014 patch, as a response to the playerbase's mixed reactions the the flair and style of the standard reload.[5]


Leaks Looks like M249E3 and M4(?) with MoH:WF influence. AgentGumby (talk) 22:44, 26 March 2013 (EDT)

17-minute gameplay

The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. Santos (talk) 10:26, 27 March 2013 (EDT)

Shorty shotgun

The shorty shotgun could also be the same breacher-configured 870 MCS from Warfighter. Spartan198 (talk) 19:03, 27 March 2013 (EDT)

M249E3 Para SAW / Mk 46 Mod 0 Hybrid

Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. Santos (talk) 09:17, 29 March 2013 (EDT)

It has a conventional M249 barrel and carry handle, both things lacked by the MK46. The Wierd It (talk) 12:13, 29 March 2013 (EDT)
The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. Spartan198 (talk) 08:13, 30 March 2013 (EDT)
Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --Gr3gory (talk) 03:29, 4 April 2013 (EDT)

Vehicle Mounted HMG

At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka? I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --Ritch (talk) 05:47, 30 March 2013 (EDT)

It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--AK-74Fan (talk) 12:01, 30 March 2013 (EDT)

Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --Ritch (talk) 10:52, 31 March 2013 (EDT)

Have they learned their lessons from Battlefield 3?

Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --Mazryonh (talk) 14:24, 30 March 2013 (EDT)

This could be because I'm SP-centric (and BF3 has been shelved since Warfighter came out), but the only weapon-related "shortcoming" I felt BF3 had was the use of M240Bs and so-called "M16A3s" (which I still have yet to see convincing proof is a flat top receiver when all the official sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. Spartan198 (talk) 21:04, 30 March 2013 (EDT)

This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: M16A3 --SmithandWesson36 (talk) 11:08, 31 March 2013 (EDT)
I've seen that one before. Changing a major component like that makes it not an M16A3 because it doesn't adhere to the military's A3 specification, though. Spartan198 (talk) 09:33, 3 April 2013 (EDT)
Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind >.>), and I'm sure DICE will bring at least some of that back into BF4. --Wahsahbi (talk) 20:45, 11 June 2013 (EDT)

More weapons shown

Some new pics show the weapon loadout screens but they're watermarked to hell and back.


Beretta M9

Scorpion EVO A3

Magpul PDR-C


Type 88 LMG




Scout Elite

Ultimax 100 Mk5 Temp89 (talk) 06:00, 9 June 2013 (EDT)

The Czechnology seems to be getting around.But oh great, 4 classes...again. AgentGumby (talk) 12:24, 9 June 2013 (EDT)

I don't know about you, but I think it would be hard to snipe with no arms. --SmithandWesson36 (talk) 21:59, 9 June 2013 (EDT)

The Ak5c and the Saiga can be added to the page right now. They are seen in the new "Angry Sea" video. I also caught a fleeting glimpse of what looked to be the H&K XM25 launcher during the E3 live stream. GLOCK10mm (talk) 17:15, 10 June 2013 (EDT)

I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--TW6464 (talk) 12:50, 12 June 2013 (EDT)

Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. Santos (talk) 15:26, 13 June 2013 (EDT)



Saw this on the BF wiki, during the counter knife sequence, "Press F to pickup P90" can be seen. (talk) 10:07, 11 June 2013 (EDT)

Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: --BeloglaviSup (talk) 17:08, 11 June 2013 (EDT)

Also saw an XM-25 in June 12 livestream (talk) 15:45, 12 June 2013 (EDT)

Kel Tec RFB

Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: (talk) 14:04, 13 June 2013 (EDT)

YES! FINALLY! I've been waiting for a RFB, and in battlefield no less!GLOCK10mm (talk) 23:08, 13 June 2013 (EDT)

That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. Alex T Snow (talk) 03:18, 17 June 2013 (EDT)

40mm vs. Havoc in Baku

"Gee, I really wish I had a 40mm before that helicopter blew everything up. Oh, wait, I did."--Animalmenace (talk) 08:35, 16 June 2013 (EDT)

Wrecker was a little busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new "HELLHOUND" grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy can stop rifle rounds, guess he figured he was okay.) Atypicaloracle (talk) 06:42, 22 June 2013 (EDT)

Alpha Code Leak

Here's the link: I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a "visionking", even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as "ugl", which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x & 14x, or 14x & 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. Alex T Snow (talk) 16:14, 4 July 2013 (EDT)

I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.AgentGumby (talk) 18:17, 4 July 2013 (EDT)

The Barrett should be a stationary weapon, not something you can run around all willy-nilly with. Spartan198 (talk) 20:23, 4 July 2013 (EDT)

Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. Alex T Snow (talk) 22:00, 4 July 2013 (EDT)

Battlelog inventory screen

The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.Temp89 (talk) 16:55, 25 July 2013 (EDT)

Hm, I didn't know the FAMAS looked like a SCAR. --PyramidHead (talk) 13:27, 25 July 2013 (EDT)

SAR-21? Cool! Alex T Snow (talk) 14:09, 25 July 2013 (EDT)
@Pyramid, they've been using placeholder icons since the alpha.Temp89 (talk) 16:55, 25 July 2013 (EDT)

I hope to God the M16 isn't the A3 in final, also in the trailer we see an "M14A3", possible typo?AgentGumby (talk) 08:39, 28 July 2013 (EDT)

That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the "A3" designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. Alex T Snow (talk) 16:37, 28 July 2013 (EDT)
The "M16A3" is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --commando552 (talk) 09:13, 30 July 2013 (EDT)
Found some proof that a flat top M16A3 exists in this photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver. --commando552 (talk) 09:37, 30 July 2013 (EDT)
Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. Spartan198 (talk) 15:12, 30 July 2013 (EDT)
Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. Here is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --commando552 (talk) 15:50, 30 July 2013 (EDT)
To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. Alex T Snow (talk) 17:29, 30 July 2013 (EDT)
I don't know why they're still buying rifles in that configuration, but they are. I can swap out the upper receiver group and buttstock on an M4 to give it a 24" barrel and a PRS buttstock, would that make you think "new" M4s are being procured as DMRs instead of carbines? Spartan198 (talk) 15:35, 5 August 2013 (EDT)
A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --commando552 (talk) 16:37, 5 August 2013 (EDT)
SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.AgentGumby (talk) 23:11, 28 July 2013 (EDT)

MGL Reload

Someone added that you only reload three shells, but I think they were being loaded two at a time. Alex T Snow (talk) 22:08, 26 July 2013 (EDT)

Character Model Images

I had heard a rumour that the P226 was going to be in, but this confirms it. About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. Alex T Snow (talk) 19:12, 29 July 2013 (EDT)

It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. Spartan198 (talk) 15:00, 30 July 2013 (EDT)

The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. I found the sources.Alex T Snow (talk) 17:27, 30 July 2013 (EDT)
Here's a leaked screenshot of the M82 from the Alpha. Alex T Snow (talk) 17:28, 1 August 2013 (EDT)

I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --DeltaOne (talk) 06:15, 2 August 2013 (EDT)

QBZ-95(-1?) and RPG-7 confirmed

Video from the Wintergore's channel (also shows the RPG-7):

Video from the Levelcap's channel:

These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it "QBZ-95-1", but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 (Lone Soldier) 9:36, 5 August 2013 (EDT)

Here's a thread on Battlelog that's compiled all of these clips that have been given to the community. Alex T Snow (talk) 14:11, 5 August 2013 (EDT)

New Weapons

Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added Proof: ---TW6464 (talk) 08:53, 16 August 2013 (EDT)

  • ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --TW6464 (talk) 12:46, 16 August 2013 (EDT)
It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --BeloglaviSup (talk) 08:21, 17 August 2013 (EDT)
ok, so there are some new things in there, right? I didn't just waste everyone's time?--TW6464 (talk) 09:35, 17 August 2013 (EDT)
I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --BeloglaviSup (talk) 15:28, 17 August 2013 (EDT)

PK Pecheneg is new. US assault has a Glock (17?) in his chest again. AgentGumby (talk) 10:09, 17 August 2013 (EDT)

I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's Remington 870MCS just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --BeloglaviSup (talk) 15:28, 17 August 2013 (EDT)
I'd never even heard of the QBS-09 before, so thanks for the links :) Alex T Snow (talk) 20:51, 17 August 2013 (EDT)

Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.AgentGumby (talk) 01:02, 18 August 2013 (EDT)

I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --BeloglaviSup (talk) 07:45, 18 August 2013 (EDT)
oh... So, I didn't waste everyone's time?--TW6464 (talk) 11:08, 18 August 2013 (EDT)

Paracel Storm Trailer

HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--TW6464 (talk) 12:45, 20 August 2013 (EDT)

That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the Premium trailer, at 0:51, and the UTS-15 in the Levolution trailer, at 0:42. Here's a screenshot revealing there's an M200. Alex T Snow (talk) 14:20, 20 August 2013 (EDT)

Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.AgentGumby (talk) 00:54, 21 August 2013 (EDT)

It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The "MSMC" looks to actually be a CBJ-MS. Alex T Snow (talk) 02:04, 21 August 2013 (EDT)

Every weapon in Battlefield 4

So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. Nikonov (talk) 13:21, 21 August 2013 (EDT)

Video is here

To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --BeloglaviSup (talk) 14:14, 21 August 2013 (EDT)

No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.AgentGumby (talk) 16:19, 21 August 2013 (EDT)

Youtube link if needed. (talk) 18:34, 21 August 2013 (EDT)

There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The "SRR-61" is the M200 Intervention, as the that's in the build but not on the list, and the "SRR-61" says it has 7 rounds of .408. The "338-Recon" could be a lot of things. The "Compact 45" is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it "M45C", as the M1911 variant in BF3 (and likely this one) is the M45. While the "Compact 45" is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. Alex T Snow (talk) 02:11, 22 August 2013 (EDT)
The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. Alex T Snow (talk) 15:43, 22 August 2013 (EDT)
Not sure if this clip in this video is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the "Compact 45" confirmed. Alex T Snow (talk) 19:07, 23 August 2013 (EDT)

Some more weapon images

Kona (talk) 03:03, 22 August 2013 (EDT)

Article needs updating

People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! Markunator (talk) 10:29, 28 August 2013 (EDT)

You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the rules again... --Warejaws (talk) 10:52, 28 August 2013 (EDT)
That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? Markunator (talk) 13:00, 28 August 2013 (EDT)
If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the IMFDB Screencapping Guide. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint. --commando552 (talk) 13:19, 28 August 2013 (EDT)
The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --Funkychinaman (talk) 13:25, 28 August 2013 (EDT)
How do I put the images on the site once I've captured them? Markunator (talk) 13:39, 15 September 2013 (EDT)
Go to the panel on the left and look under "Toolbox" and click on "Upload file." Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, [[Category: Screenshot]] for screenshots,) and then click on upload. --Funkychinaman (talk) 14:16, 15 September 2013 (EDT)
How do I delete an uploaded file that's named wrong? Or just change the name of it? Markunator (talk) 09:55, 16 September 2013 (EDT)
You can either use the move tool or you can tag it for deletion with {{nuke}} and reupload. --Funkychinaman (talk) 10:49, 16 September 2013 (EDT)
How do I do that? Where do I find the move tool and how do I tag it with {{nuke}}? Markunator (talk) 10:51, 16 September 2013 (EDT)
Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) Markunator (talk) 11:28, 16 September 2013 (EDT)
If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --Funkychinaman (talk) 11:46, 16 September 2013 (EDT)
The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! Markunator (talk) 17:25, 7 November 2013 (EST)

Another 93R

Not sure if this is a correct model but another incarnation of the 93R is seen here:

Kona (talk) 02:17, 1 September 2013 (EDT)

No M16A3 for BF4 multiplayer

The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.

You can read about this here:

Dangerman1973 (talk) 02:09, 12 September 2013 (EDT)

FUCK.YES (pardon the french)AgentGumby (talk) 09:16, 12 September 2013 (EDT)

What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this "controversy", and we play on multiple paltforms... --Warejaws (talk) 10:14, 12 September 2013 (EDT)
yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--TW6464 (talk) 09:09, 13 September 2013 (EDT)

From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. 5t3v0 (talk) 14:49, 18 September 2013 (EDT)

Fire selectors?

Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. Z008MJ (talk) 17:55, 12 September 2013 (EDT)

GP-30 Confirmed

And a brief glimpse of the Five-seveN in this video, second halfish. Alex T Snow (talk) 19:58, 24 September 2013 (EDT)

Cocking the RPG-7's hammer?

Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far). Just something I thought was interesting. Jeddostotle7 (talk) 01:05, 4 October 2013 (EDT)

I thought that was the safety lever.AgentGumby (talk) 21:37, 4 October 2013 (EDT)
Nope, it was the hammer. Jeddostotle7 (talk) 12:20, 5 October 2013 (EDT)

Bullpups less accurate than other assault rifles

I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy.

The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm. However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.

As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4). How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.

If any, they should make reloading bullpups longer due to the magazine behind the trigger.--ZuluSix (talk) 12:16, 1 November 2013 (EDT)

I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --Funkychinaman (talk) 12:21, 1 November 2013 (EDT)
In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. Alex T Snow (talk) 02:27, 4 November 2013 (EST)
But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. ZuluSix (talk) 03:30, 10 November 2013 (EST)

By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less "user-friendly" than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--Mazryonh (talk) 05:07, 10 November 2013 (EST)

You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing. --commando552 (talk) 07:37, 10 November 2013 (EST)

The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell "match-grade ammo"?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for "user-friendliness" (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game.

It's too bad that the BF series (aside from the Project Reality mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --Mazryonh (talk) 15:13, 23 November 2013 (EST)

China Rising & Second Assault

Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: as well as info on Second Assault which are below:

China Rising:

Second Assault:

Draco122 (talk) 15:04, 14 November 2013 (EST)

The M60E4 was seen in a trailer too, so it's likely in Second Assault. Alex T Snow (talk) 00:07, 17 November 2013 (EST)

As a sort of strange aside, the orange presumably "placeholder camo" on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --Dirty Harold (talk) 12:47, 19 November 2013 (EST)

There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. DeadpoolDeadcool (talk) 19:05, 21 November 2013 (EST)

All Battlefield 4 Weapons video

A guy on YouTube named "MAR89TUM" does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.

Mance1462 (talk) 12:30, 20 November 2013 (EDT)

Saved for later because it's really long, but thanks for sharing :) Alex T Snow (talk) 17:27, 20 November 2013 (EST)
MAR89TUM made two more videos, one for China Rising and another for Second Assault.
China Rising:
Second Assault:
Mance1462 (talk) 8:43, 19 February 2014 (EST)
Now he has a Naval Strike video... I can't unsee that SR-2 animation fail...
Mance1462 (talk) 6:55, 20 April 2014 (EST)
He made a Dragon's Teeth one already.
Mance1462 (talk) 11:23, 20 July 2014 (EST)

FN F2000

I'm assuming the F2000 Tactical is also going to be in there.

Kona (talk) 13:44, 20 November 2013 (EST)

Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. Alex T Snow (talk) 17:25, 20 November 2013 (EST)
I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called "F2000 (x1.6)" and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. Mance1462 (talk) 1:23, 6 December 2013 (EST)


I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's "JS 9mm" (or "Jian She JS 9mm" if you want to include the company name), that's the name; "Type-05" is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. Alex T Snow (talk) 04:37, 21 November 2013 (EST)

Burst Fire - Why do so many games get it so WRONG?

As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three? I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? Stickie (talk) 07:02, 1 December 2013 (EST)

Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. AgentGumby (talk) 12:34, 1 December 2013 (EST)

Resident Evil 5 has the burst-fire Raffica, which will fire up to three rounds; the "Triple Shot" in Resident Evil 6 does the same. Halo and the BR-55 series rifles have always gotten this right. I seem to recall Call of Duty also getting this right. --That's the Way It's Done (talk) 17:15, 26 January 2015 (EST)

Missing Second Assault weapons

Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC

  • DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)
  • Gol Magnum
  • M60E3
  • F2000
  • AS VAL

If anyone can help me get some images for these weapons, I would really appreciate it --TW6464 (talk) 09:47, 4 December 2013 (EST)

I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. DeadpoolDeadcool (talk) 17:45, 4 December 2013 (EST)

ah, alright then. I'll be patient...--TW6464 (talk) 11:08, 5 December 2013 (EST)
I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( Alex T Snow (talk) 18:58, 5 December 2013 (EST)


I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. DeadpoolDeadcool (talk) 22:27, 7 December 2013 (EST)

Assault Rifle Stats

As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. DeadpoolDeadcool (talk) 22:41, 7 December 2013 (EST)

Most video game designers, like most Hollywood writers don't actually know anything about firearms.--Crazycrankle (talk) 00:37, 8 December 2013 (EST)
A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. Alex T Snow (talk) 14:29, 8 December 2013 (EST)


The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. GLOCK10mm (talk) 14:51, 9 December 2013 (EST)

Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. Furious Oyster (talk) 19:57, 9 December 2013 (EST)FuriousOyster

Beat me by literally a couple seconds. The Shadow is seen here and here.----JazzBlackBelt-- (talk) 20:01, 9 December 2013 (EST)

Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. GLOCK10mm (talk) 15:43, 10 December 2013 (EST)

I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.----JazzBlackBelt-- (talk) 22:29, 10 December 2013 (EST)
Quote from the first link up there: "The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States." That's likely why it's not on the website. Alex T Snow (talk) 14:00, 11 December 2013 (EST)

Yep, here they are: Though I can't find a version chambered in .40, it's a custom pistol to begin with. GLOCK10mm (talk) 14:40, 11 December 2013 (EST)

Missing stuff

Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09

That's all I needed to say.--TW6464 (talk) 14:04, 12 December 2013 (EST)

Rifle Scopes

The 8x "Rifle Scope" is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with "Visionzone" and "1.5-5x". The 20x "Hunter", which is the same scope as BF3's 6x/8x "Rifle Scope", is marked only with "Delta Corp", and I'm not sure what it is either. The 40x "Ballistic" is actually a Schmidt & Bender/Premier Reticles M8541, which is 3-12x50. "Schmidt & Bender" (misspelled as "Schmitd"), "Premier Reticles", "M8541", and "3-12x50" can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what this scope made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) Alex T Snow (talk) 14:31, 23 December 2013 (EST)


Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --Ultimate94ninja (talk) 12:54, 30 December 2013 (EST)

I'm pretty sure they could have done it either way, but alternating looks more interesting ;) Alex T Snow (talk) 14:11, 30 December 2013 (EST)
But alternating makes the reload slower. --Ultimate94ninja (talk) 16:06, 30 December 2013 (EST)
It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --commando552 (talk) 18:57, 30 December 2013 (EST)
So I've noticed that, rather alarmingly, the chamber loading animation has the shell inserted backwards. --AgentGumby (talk) 19:56, 20 April 2016 (EDT)
Dafuq... Nice catch btw, but why not add the info to the page itself? I took care of it anyway. --Ultimate94ninja (talk) 18:12, 26 July 2016 (EDT)

Major Updates to LMG Section

Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:

  • Added intro section with in-game characteristics of LMGs
  • Mk 46 changed to M249 with explanation
  • RPK-74M changed to RPK with explanation
  • Brief background info on all weapons
  • Noted minor errors for some weapons (like +1 on the open bolt Ultimax)
  • Removed all comments related to pre-release, such as "the dogtag appears in Battlelog"

The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.AgentGumby (talk) 10:41, 6 January 2014 (EST)

  • Fixed, thanks. I think it's just the third person model that is missing the handle.

Benelli M3

The promo image for Player appreciation month seems to have a tactical M3. Link (talk) 17:22, 6 February 2014 (EST)

Yep, but that's an older promo image they just apparently wanted to use. --Warejaws (talk) 04:18, 7 February 2014 (EST)
It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other "real" guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. Alex T Snow (talk) 18:33, 7 February 2014 (EST)

Second Assault Release Date & Naval Strike Weapons

Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:

  • F2000
  • AS VAL
  • M60-E4
  • GOL Magnum
  • DAO-12 (Armsel Striker)
  • Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL)

Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an "amphibious attack hovercraft" and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit.

In a side note I'm also excited for the return for "Carrier Assault" which is DICE's re-imagined version of Battlefield 2142 Titan Mode. Draco122 (talk) 16:35, 13 February 2014 (EST)

Potential Scar-H goof?

I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm? DarksamuraiX1999 (talk) 2040, 17 February 2014 (PST)

Naval Strike

ARX-160 confirmed as Naval Strike's AR. Alex T Snow (talk


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